Welcome. This tutorial involves making three objects - a castle, a tower and a terrain. At the end we'll try putting them all together too. This tutorial assumes some familiarity with the UnrealEd 2.0 program - I won't be telling you *how* to add brushes, de-intersect or enter 2D editing mode. I will, however, be telling you when to do these things, and in what way. I'll also give further help where I'm doing anything relatively advanced (such as scripting, creating meshes or interesting things with triggers). In most of the cases, don't worry if you're not entirely literal in following what I say - make the level your own and have fun. That being said, if you follow everything below, you should indeed end up with something extremely similar to my own tutorial.
Please note that before doing anything, you should open the 'MyTextures' texture package from the Texture Browser, the 'MySounds' sound package from the Sound Browser and the 'MyMeshes' meshes package from the Static Meshes browser. Textures you don't find in these may be found in EM_RuntimeContent.utx - which you'll also want to load up - it'll be in your default UnrealRuntime install path.
Finally, over the coming pages, some images will likely be far too wide for your browser. I could have made you click to get to the full-size image, but hopefully you'll instead tolerate a horizontal scroll bar, in the interests of providing enough detail that you can succeed.